The valleys in this game work on a percentage basis so your best yield will be to set up cities of all one resource type.
The rest of the resource fields should be filled with either wood or iron for maximum yield. They will quickly become the most expensive commodities in the game. Never build a stone city, better yet, never build more than 1 quarry at all. If you need stone ask, or sell wood or iron to buy it. Sell your wood and iron to buy food as well. Once you start farming 10s you will have enough food to be able to sell it for iron and wood when needed.
For a lumber city you should have all lvl 10 forests and for an iron city all lvl 10 hills, each valley will increase your yield by 23%.
Don't forget to set production to 0 before training troops, especially in an iron city.
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This next part is contributed by Narcissist.
you never want to split your resources.
Firstly, your cap will be so low that when you start farming 10s you will stop producing wood or iron completely (unless you use a stockpile or depot city, in which case you have negated your entire point of not shuffling resources).
Secondly, the types of troops you produce will obviously vary, and what resources you produce will not, so it would not be as ergonomic as you might think. The resource shuffle is fairly unavoidable, although there are a couple things you can do to prevent it, for example I only move resources 1 time every day, only reason I can do it this infrequently is because of how I use my marketplaces to suspend resources past my max cap. but thats a topic for another thread..
I will write out a short example below that should make perfectly clear why 1 resource is SIGNIFICANTLY better than 2 or more.
Ok, to avoid makin this too complicated, ill only compare a 25x4 split vs a 100% build. Also for the ease of computation, lets say that 8 valleys are the most you can have.. and lets also give all valleys a flat 20% gain. ok, given these allowances, this should roll smooth and easy ^.^
K so, 100k base production. split 4 ways is 25k of each resource. 2 of each type of valley for 8 total, each yielding 20%, so 40% if you add up both valleys of the same type. so, 40% of 25k = 10k. sooo your getting 10k of each resource from your 8 valleys.
so that would be 40k total, and including valleys, your city is now producing 140k instead of 100k.
Now, same city, 100k production, 8 valleys, etc etc, but this time its all wood. Now you have 20% from each valley, so 8 valleys would be 160%
160% of 100k is 160k, so now including the valleys, your city is producing 260k instead of 100k.
now the differance there should be quite apparent, but we'll break it down 1 more step, and compare gains.
40k total gain from 8 valleys 25% 4way split.
160k total gain from 8 valleys 100% no split.
or 400%~
soo, if you do a 50/50 split, the gain would be 80k, or 1/2 of total possible gains from valleys
25/25/25/25 split = 1/4 total possible gains from valleys
100= 100% possible gains from valleys.
custom builds such as 7 mines and 33 mills and such like that, they are all flawed the exact same way, I shall spare us all the math involved with figuring them, but you can take my word for if you want, they are all failures. 100% or go home ^.^
Also, to put it into a different perspective for you all, a city with 40 lvl9 mills or mines pumps out between 1and 1.5mill per hour and has a capacity of 30-40mill. Compare those numbers to whatever your current set up is, and im sure you will all be makin solid resources from now on : p
(End of Narco babble)
_________________________________________________________________________________________________________________________________
Also these are some numbers you need to know.
1125 pop Level 9 Ironmine
45000 pop for 40 Level 9 Mines
A level 10 cottage provides 5500 pop, so when your downgrading your npc 10 remember to keep 9 cots if you plan on making it an iron city.
Another note is that with 9x level 9 cottages, you can only support 46 level 9 iron mines.
Im not including the numbers for sawmills because they take much less than iron mines. I will tell you that with 6 level 9 cottages you can support all 40 sawmills easily.
The rest of the resource fields should be filled with either wood or iron for maximum yield. They will quickly become the most expensive commodities in the game. Never build a stone city, better yet, never build more than 1 quarry at all. If you need stone ask, or sell wood or iron to buy it. Sell your wood and iron to buy food as well. Once you start farming 10s you will have enough food to be able to sell it for iron and wood when needed.
For a lumber city you should have all lvl 10 forests and for an iron city all lvl 10 hills, each valley will increase your yield by 23%.
Don't forget to set production to 0 before training troops, especially in an iron city.
_________________________________________________________________________________________________________________________________
This next part is contributed by Narcissist.
you never want to split your resources.
Firstly, your cap will be so low that when you start farming 10s you will stop producing wood or iron completely (unless you use a stockpile or depot city, in which case you have negated your entire point of not shuffling resources).
Secondly, the types of troops you produce will obviously vary, and what resources you produce will not, so it would not be as ergonomic as you might think. The resource shuffle is fairly unavoidable, although there are a couple things you can do to prevent it, for example I only move resources 1 time every day, only reason I can do it this infrequently is because of how I use my marketplaces to suspend resources past my max cap. but thats a topic for another thread..
I will write out a short example below that should make perfectly clear why 1 resource is SIGNIFICANTLY better than 2 or more.
Ok, to avoid makin this too complicated, ill only compare a 25x4 split vs a 100% build. Also for the ease of computation, lets say that 8 valleys are the most you can have.. and lets also give all valleys a flat 20% gain. ok, given these allowances, this should roll smooth and easy ^.^
K so, 100k base production. split 4 ways is 25k of each resource. 2 of each type of valley for 8 total, each yielding 20%, so 40% if you add up both valleys of the same type. so, 40% of 25k = 10k. sooo your getting 10k of each resource from your 8 valleys.
so that would be 40k total, and including valleys, your city is now producing 140k instead of 100k.
Now, same city, 100k production, 8 valleys, etc etc, but this time its all wood. Now you have 20% from each valley, so 8 valleys would be 160%
160% of 100k is 160k, so now including the valleys, your city is producing 260k instead of 100k.
now the differance there should be quite apparent, but we'll break it down 1 more step, and compare gains.
40k total gain from 8 valleys 25% 4way split.
160k total gain from 8 valleys 100% no split.
or 400%~
soo, if you do a 50/50 split, the gain would be 80k, or 1/2 of total possible gains from valleys
25/25/25/25 split = 1/4 total possible gains from valleys
100= 100% possible gains from valleys.
custom builds such as 7 mines and 33 mills and such like that, they are all flawed the exact same way, I shall spare us all the math involved with figuring them, but you can take my word for if you want, they are all failures. 100% or go home ^.^
Also, to put it into a different perspective for you all, a city with 40 lvl9 mills or mines pumps out between 1and 1.5mill per hour and has a capacity of 30-40mill. Compare those numbers to whatever your current set up is, and im sure you will all be makin solid resources from now on : p
(End of Narco babble)
_________________________________________________________________________________________________________________________________
Also these are some numbers you need to know.
1125 pop Level 9 Ironmine
45000 pop for 40 Level 9 Mines
A level 10 cottage provides 5500 pop, so when your downgrading your npc 10 remember to keep 9 cots if you plan on making it an iron city.
Another note is that with 9x level 9 cottages, you can only support 46 level 9 iron mines.
Im not including the numbers for sawmills because they take much less than iron mines. I will tell you that with 6 level 9 cottages you can support all 40 sawmills easily.